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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.25 08:00:00 -
[1]
Edited by: Feng Schui on 25/10/2007 08:00:52
I'm getting into the mindset that the Pilgrim, and the Curse, are meant to be used as, well.. nothing. Train for Gallente or Minmatar recons.
I can almost predict that, since there are not enough "whiners" for this issue (Take a look at the Pilgrim/Curse "whines", versus the Carrier "whines" to see the difference), nothing will be done.
Which leads me into Rev3 crap, the total amount of m3 drone bay that each of these ships get now (150m3) versus the amount of bandwidth they use, the drone user interface is horrid, and lacks user friendliness. Again, I predict nothing will be done to remedy it.
My 2 cent solutions:
Curse: Never flown it, but once or twice, and decided it was too; overpowered 1v1.
Pilgrim:
1) 150 m3 Drone bay, 50mb/s bandwidth.
2) 100% Reduction to energy emission capacitor use (or recon bonus, per level, of Capacitor use).
3) Change the Energy Emission hardwiring bonuses to: 10%, 30%, 75%, 100% range respectively.
4) Up the cargo bay to 400m3, possibly 500m3 (you will still need cap boosters to fuel your tank).
Or hell, just make a new module, 10,000 tf, 10,000 pg when not fitted on a Force Recon ship, that does 1/2 of the energy killing of the neutralizer, but gives the same amount of energy back of a nosferatu.
other than that, I will add nothing to this thread. |

Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.10.25 08:14:00 -
[2]
Same here, but the skills for the Pilgrim (max drones, max turret-based ewar, etc..)
Oh yea, no one mentioned that Tracking Disruptors are getting nerfed as well on SiSi (they require "scripts" - either kill optimal, or kill tracking).
Because Tracking Disruptors where sooooooooooooo overpowered 
other than that, I will add nothing to this thread. |

Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.10.25 09:29:00 -
[3]
OMG! my third pilgrim loss of the day!
why? CAP ISSUES.
this **** is ****ing me off.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.25 09:43:00 -
[4]
Edited by: Feng Schui on 25/10/2007 09:45:40
ran through 21 cap booster 400's, with just my MAR going, the 2x Balmer TD's, warp disruptor, and 1 nos. but of course, the PROPHECY i was fighting, was able to shoot throughout the fight, and repair, and web, and scramble.
seriously, what the **** it this ****? I may as well be flying a god damn arbitrator again.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.25 10:32:00 -
[5]
Quote: If you add a bonus you need to remove/replace another bonus. It won't get more than 4 bonuses. And, no, CCP will not change its role bonus to something else. Forget that. Stay realistic. What we should look at is not adding bonuses to the current ones, but finding a better new combination of bonuses.
I disagree. Since the Pilgrim is a solo ship, and using frigates to launch cyno fields are so much better cost wise, why does it need cyno bonuses? Lets just pretend the people that are already in the system don't go directly to the cyno and kill you, what are you going to do in the fleet battle? die? rofl.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.25 11:26:00 -
[6]
Quote: Why do the other recons need cynos?
They don't. That they do not really need that bonus is the whole point. And is the reason it is a role bonus which does not really cost the ships anything. It is a minor additional option for all force recons and has a rather low value. Replacing it with an high value bonus has no justification.
You're right, personally, none of the Force Recons should have this bonus. Hell, give it to the Covert-Battleships, at least they have some tankage ability + firepower to survive a minor assault.
But, as Hydrogen said, this thread is about the Amarr Recons.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.29 22:14:00 -
[7]
I would have to say no to all of those changes to be honest.
One of the reasons that assassins where so popular / hard hitters in other games (I played a shadowblade, 3 of them actually, in DAOC - Bors server - Hazred & Shah); is that you could not change classes. Ex: A stealther was only good at pvp. In pve, you're lucky if you can get a group.
In eve, I can fly a pilgrim, raven, etc.. depending on the circumstances. However, I do believe that all recons should have the following abilities:
1) Target while cloaked, and ship scanners / cargo scanners can be used. No other modules. If you use any other type of modules, you will automatically uncloaked.
- This will give an "alpha strike from stealthed" attack, as well as give the recons a niche role: Intel gathering.
2) Ability to run their weapon systems indefinately (Nos - Neuts - TD's for pilgrim, Hybrids - Damps - Warp Jammers for Arazu, etc..) naturally, assuming all relevant skills are level 5.
- This gives the ships incentive to actually use the modules they are supposed to, as well as incentive for ship specialization.
3) Local: This is a game problem, perhaps move Local to constellation?
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Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.10.30 13:19:00 -
[8]
Originally by: Hydrogen
Originally by: Depp Knight Those who had flown in and still try to will realise that the pilgrim is totally lost. Role is now obsolete to any other cloaking recons out there, because what ever the pilgrim can do, others can do better in nearly every situation available.
With TD nerf just like most modules how is the ship even in the game. What is left of it.
By now I got the impression, that some weird things happen on this forum: 1. People who never or rarely flew an Amarr Recon oppose any change to those, saying they are fine. 2. People who do use the Nano-Curse claim the Curse is fine and thus the Pilgrim too. 3. People who fell victim to Amarr Recon in the past (most likely before NOS nerf) claim that the Pilgrim and Curse are fine too. 4. ...
Recons are perceived as a threat, as those offer abilities, which disable most nao-fotms.
That said, I do not believe that most posters really perceive Amarr Recons and Pilgrim in special as fine. They simply do not want a change, most likely due to lack of understanding of game mechanics.
you forgot one.
4) People see the stuff that Pilgrims kill, and assume that the opponent is not a new player and knows what he is doing, and the Pilgrim should have died. Hence, it is actually overpowered.
Yea, ok, I killed a Raven solo. People fail to realize:
1) He is 3 months old 2) He was using EM torpedoes 3) He did not recall his drones at all 4) Etc.. etc..
I think these are the kills which will ultimately lead to the Pilgrim's demise. Does this mean the Pilgrim is "overpowered" Hell no, considering I could STILL kill these pilots (and have done so) in a freaking T1 cruiser or frigate.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.30 15:17:00 -
[9]
http://oldforums.eveonline.com/?a=topic&threadID=625436
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.30 15:35:00 -
[10]
I tried, heh;
If there are any rooms for improvement, leave a note =) I've been trying to edit and update the post as I go along.
If it gets everyone's stamp of approval, maybe it'll be another Khanid MK2 =)
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.30 17:40:00 -
[11]
we can always keep trying to bring something to ccp's attention 
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.11.01 19:01:00 -
[12]
bump
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.11.02 12:19:00 -
[13]
well, i think its official, after testing the pilgrim on sisi, i might just give up on it :\
congrats ccp.
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
|
Posted - 2007.11.07 17:33:00 -
[14]
Name: Pilgrim Hull: Arbitrator Role: Force Recon Ship
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up covert cynosural fields for incoming Black Ops Battleships.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Amarr Cruiser Skill Bonus: 25% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.
Recon Ships Skill Bonus: 20% bonus to Energy Vampire and Energy Neutralizer transfer amount and -96% to -100% reduction in Cloaking Device CPU use per level
Role Bonus: 75% reduction to Energy Emissions Capacitor use and 50% reduction to Turret Destabilization capacitor use.
Note: can fit covert cynosural field generators
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
|
Posted - 2007.11.07 17:35:00 -
[15]
Name: Curse Hull: Arbitrator Role: Combat Recon Ship
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Khanid Innovation
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Amarr Cruiser Skill Bonus: 25% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.
Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
|
Posted - 2007.11.07 17:42:00 -
[16]
Edited by: Feng Schui on 07/11/2007 17:44:13 or even, a seperate module?
Energy Nosferatu
Description:
Neutralizes a portion of the energy in the target ship's capacitor. Can only be fit on the Amarr recon.
Attributes:
Activation time / duration: 12 seconds Energy Neutralized: 120 energy Energy Transferred: 60 energy Range: 15km
Fittings:
CPU: 10,000 tf Powergrid: 150mw
edit:
OR a skill:
Advanced Energy Emissions: Advanced understanding with Energy Emission Systems. Rank 6 skill 15% reduction in energy emissions capacitor use per level.
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
|
Posted - 2007.11.07 19:36:00 -
[17]
Originally by: Hydrogen Some remarks: 1. I do like your basic idea here. 2. It imho needs the reduced Liquid Ozone Consumption.
I'm not sure it would need the liquid ozone reduction, since I'm of the mind there are alot of better options for popping a cyno rather than using a recon.
Quote: 3. Cargo bay is still an issue. A Capacitor booster is in most cases not needed, but not obsolete either. 4. Adding a general 75% reduction to Neut use for the ship makes it imho too easy. I would prefer a 15% reduction to Neut cap use per Recon level here.
With a 75% reduction, as well as with energy emissions 5, a cap booster wouldn't be needed, however this option still requires some skill to play, since you'll need to manage your cap, the opponents cap, your ewar, and your tank.
Quote: 5. Tracking disruptor cap use - similar to 4. Id prefer a 10% per Recon level. 6. The playstyle "fuel your tank" with enemy's tank is still obosolete which imho is a pitty.
this actual change, is apart of my whole stealth ship changes. It doesn't really make sense w/o the changes to the other ships (all of the force recons got a cap reduction to their "primary defense" modules - ewar / speed (speed in the case of the rapier)
Quote: 7. Current problems with TDs are still existant with this change.
the 25% bonus would counter the nerf, but you still would only be able to use 1 script per TD
Quote: (EDIT: 8. The upcoming drone bandwidth change is not addressed here :( )
I've always fought with 5 mediums, 5 lights.. as such, I'm actually decently pleased with the drone bandwidth.
Originally by: Curse stuff from Hydro stuff
I flew a curse post-nerf, and its still overpowered with sensor damps. However, with the TD bonus - 125% bonus to TD - the curse will need to choose his fights a bit better, since damps on a curse will be crap.
Originally by: Module / skill stuff from Hyrdo stuff
just giving some options however, those would be the very last option.
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
|
Posted - 2007.11.08 00:48:00 -
[18]
Edited by: Feng Schui on 08/11/2007 00:48:15
Originally by: Hydrogen
In answer to your points: 1. about liquid ozone reduction I am plain unsure on future roles. Also I got no clue what some Capital pilots would say if the Pilgrim didnt have it anymore.
Capital Ship Pilot: "Recons could launch cynos?" =p
Quote: 2. 75% ship ability to cap use of Neuts = 15% cap use reduction for Neuts per Recon level at Recon 5. Please keep in mind, that the Pilgrim is no Cap-wonder - repper,... use cap too. TBH I didnt do the maths, so I dont know for sure.
3. 50% ship bonus to TD cap use = 10% per Recon level less cap use at Recon 5
These would be straight role bonuses, whether recon 1 or recon 5. For the neuts, keep in mind also the energy emission skill = 5% per level. So it would have a 100% reduction of cap use with those.
Quote: 4. drone bandwidth - I actually dont know, how you use your Pilgrim and for which purpose. To me it is a sudden drop by 80 dps. Considering it was/is 304 dps total for me, this is a huge drop by 26% +. And 304 dps by drones which can be shot down is not impressing at all, but still close to the 315dps maximum for current Pilgrim.
5 mediums, 5 lights. Its actually good against people that realize that a pilgrim's sole dps is drones.
Quote: 5. You flew a Curse post nerf... *sigh* please stop it. You flew a Nano-Curse, the only viable setup for a Curse. The Nano-Curse might be overpowered, the Curse as such is not.
Yea, it was a fotm nano-damp curse, I admit that. Also the reason I have a distaste of them =p Took on a Myrmidon and Geddon.. I won. I really should have lost. But of course, take into account pilot skills as well. <-- disclaimer
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
|
Posted - 2007.11.08 14:38:00 -
[19]
Well, 65 days, 13 hours; and if nothing is done, I'll start training for the Rapier 
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.11.09 02:46:00 -
[20]
Originally by: Hydrogen
Originally by: Feng Schui Well, 65 days, 13 hours; and if nothing is done, I'll start training for the Rapier 
Why that specific time?
Thats when these misc skills I've been meaning to train, and recon 5, are finished.
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.11.10 00:50:00 -
[21]
Edited by: Feng Schui on 10/11/2007 00:51:03 figured this should be at the top, again.
edit: 7900 views, 10 pages, and nothing, nada, zilch from ccp regarding any of the changes.
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
|
Posted - 2007.11.12 12:26:00 -
[22]
bump
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
|
Posted - 2007.11.17 00:49:00 -
[23]
well.. just fought a vagabond (i know, i know, usually, on TQ, its a draw due to TD + transversal).
vagabond maintained around 2,000 transversal, and still hit me with his AC's (using tracking speed disruption scripts). lol.. so, now, not only are TD's worthless against missle boats and drone boats, but they are useless against turret boats now as well \o/
farewell amarr recon. wish ccp would give me back that training time.
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
|
Posted - 2007.11.24 23:31:00 -
[24]
i gave up 
although, i do plan on getting my drone interfacing 5 and spec drone op 5's, since they'll be useful on my raven.
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
|
Posted - 2007.11.25 02:20:00 -
[25]
Originally by: Rudy Metallo They are not broken, they've just been forced into a gang role, which is where they belong and where the rest of the Recons reside as well.
too bad they perform **** poor in a gang :\
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.11.30 05:18:00 -
[26]
Originally by: Cailais Tested both Curse and Pilgri on sisi over the last couple of days.
Its hopeless. Passive tanks abound, missile ships everywhere and theres me, in an Amarr Recon with no tank to speak of and rubbish dps trying (and failing) to stop my cap zeroing out.
CCP have well and trully wrecked this ship. Oh, and its an Amarr ship. Shock.
I'm 1 x Fed up pod pilot. 
C.
I've gotten some decent kills with the pilgrim on sisi.. too bad I only survived / killed as many.. due to using high grade slave implants, and other 5% tanking hardwirings 
(you'd be surprised how many people don't think of implants when setting up their ships)
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.11.30 10:40:00 -
[27]
the more i'm playing around with those snakes, the more i'm thinking that another 200 powergrid increase, and a 5% per level armor resists would make the pilgrim fairly balanced as a "special bonus" if we cannot have a complete role-bonus redesign.
as it is now, i'm tanking around 24 - 28k total damage (bit over 8k armor HP w/ 2 eanm II's + mar II + armor tanking implants + snakes) before I'm popped, if the damage itself is minimal (ie: not using t2 / faction ammo, normal pvp setups, etc..)
the neutralizer cap use reduction, coupled with energy emissions 5, is fairly decent, even if i cannot run both at the same time. (2 neuts, 1 nos).
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.12.01 19:33:00 -
[28]
92 days for the rest of my drone skills / mechanic skills / nav skills...
might as well, at least those skills will help with other ships 
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.12.03 07:17:00 -
[29]
Originally by: Dlardrageth
Originally by: Feng Schui
[...]as it is now, i'm tanking around 24 - 28k total damage (bit over 8k armor HP w/ 2 eanm II's + mar II + armor tanking implants + snakes) before I'm popped, if the damage itself is minimal (ie: not using t2 / faction ammo, normal pvp setups, etc..)
the neutralizer cap use reduction, coupled with energy emissions 5, is fairly decent, even if i cannot run both at the same time. (2 neuts, 1 nos).[...]
And now please put a price tag on that setup and a number of skillpoints to make it really work... Not insinuating here that you're totally uber ofc... And if we got these numbers then it would be nice to have them compared to the other races. I'd wager it will more or less be the same story as before, with max skills (or near there) you can of course compete to a certain point with the others, but without them any decrease in the skills also decreases comparative competitiveness.
This not even touches the issue of the Pilgrim. Hydrogen wrote he sold his. I wonder who bought it for more than the reprocessed mineral worth... 
i wasn't trying to say that the pilgrim is ok tbh. its completely broken. seriously, if I need to have a full set of high grade snakes to compete, something is wrong (when i'm 99% sure that the opponents are not using correct implants... or gear for that matter).
TQ cost is around 7-10 billion isk or so.
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.12.08 19:18:00 -
[30]
Originally by: Jackal79 Amarr laser ships or gallente hybrid ships are totally screwed if you catch one alone in your web/neut range. Tracking disruptor nerf means you can't really engage a minmatar projectile ship without considerable risk.
By the way, if I still fit a tracking disruptor on a pilgrim, should I use it unscripted or fit a tracking speed script in it? I haven't had a chance to experiment with it much yet.
with the testing i did on sisi, tracking speed script is the way to go. My setup had 2x TD's, i took one off and added a stasis web. seems good enough to kill solo noobs 
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.12.09 05:12:00 -
[31]
Edited by: Feng Schui on 09/12/2007 05:12:29 joy, got recon to level 5 today, and what happens?
both of my pilgrims go pop (hurricane with T1 drones using autocannons, yay for tracking disruptors.. oh yea, the pilgrim has to operate well within optimal range of autocannons..
and then to a "bait and gank" blob, why? no ******* range.
finishing combat drone op 5, then i'm training minmatar recon 5. **** this ****.
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.12.17 00:23:00 -
[32]
Edited by: Feng Schui on 17/12/2007 00:23:51 I've fought drakes and won (we won't mention they where about a week old though) 
edit: and I still use up all of my cap boosters, even though i'm not using neuts or TD's.
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.12.19 11:04:00 -
[33]
with the way ccp zulupark responded, i doubt they know recons exist anymore :\
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Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
|
Posted - 2007.12.19 13:39:00 -
[34]
Edited by: Feng Schui on 19/12/2007 13:40:37
In the live devblog. Listen and weep 
Originally by: From the live devblog, but you'll need to listen to it, seriously
CCP Mindstar: Ok, umm, IÆm going to touch back on scripts, because we talked a lot about them at the start of the devblog, there have been a lot of comments about how the electronic warfare specialist recon ships have taken a little bit of a hit perhaps of how underpowered or overpowered they already where with the introduction of scripts and their favorite modules now and their affecting ones.. for ships like the arazu, pilgrim, lachesies. Any thoughts on giving them some love or do you guys think theyÆre ok?
CCP Zulupark: I havenÆt looked at those ships in particular, but I mean, I umm, I look at everything, I mean, maybe we need to tweak the special bonuses, you know, IÆll look into it. ThatÆs my word to you. Yay.
CCP Mindstar: Ok, looking into it.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.12.21 08:49:00 -
[35]
Boost patch? 
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.12.21 10:13:00 -
[36]
BOOST PATCH

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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.12.25 19:20:00 -
[37]
This just in!
Pilgrims are not broken. We are all just using the wrong setups. See this post to correctly set up your pilgrims. 
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.12.28 16:39:00 -
[38]
This should probably be at the top, since CCP Zulu claims he reads the ships and modules forums.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2008.01.07 08:35:00 -
[39]
Originally by: Depp Knight
Originally by: Aaron Mirrorsaver lets just not buy them period anymore.
I like to fly in style. Pilgrim looks sexy pitty under the hood it just sucks :(
Thats why CCP created T2 cargo expanders 
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2008.01.10 11:28:00 -
[40]
Originally by: Mo Steel
Originally by: Lyria Skydancer
Originally by: Kingwood
In all honesty though, I think the Sacrilege will be nerfed first.
Id like to dare them do that, theyll lose half of the amarr population over the night. We dont have many working ships.
The Amarr destroyer makes a solid after-mission salvage eater.  
i had to chuckle at that.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2008.01.15 11:53:00 -
[41]
Edited by: Feng Schui on 15/01/2008 11:54:17
It wasn't an end all be all fix for the pilgrim, as its a skill, not a boost to the pilgrim.
tracking disruptors need fixed, as they don't work anymore
cap use for the neuts needs fixed, you can't use your bonuses and stay alive as everyone else can
and wtf is my cloaking speed skill 
edit:
oh yea, my 800 mill uber faction pilgrim, popped by a turret ship.. he only missed me once the entire fight 
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2008.02.02 09:24:00 -
[42]
Originally by: Newest Devblog
Tracking Disruptors Finally we have added a falloff modifier to the Tracking Disruptors. The Optimal Range Disruption ARM script has been change to modify both optimal range and falloff. The reason for this change is the Tracking Disruptors are largely ineffective against blasters and auto cannons which have a high tracking speeds and large falloffs. Disrupting the optimal range does not affect them in any significant way and tracking disruption is not very effective either because of the large falloff. By allowing the Optimal Range Disruption script to affect falloff as well, Tracking Disruptors can be used effectively to reduce the range of blasters and auto cannons. Skills and bonuses that affect the effectiveness of Tracking Disruptors have been changed to also affect the falloff.
Pilgrims are fixed!!
(Please note the sarcasm)
Project: Gank - Solo Pilgrim Video |

Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2008.02.08 13:56:00 -
[43]
Personally, I've given up on trying to provide arguments about why the pilgrim needs fixed. 
Project: Gank - Solo Pilgrim Video |

Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2008.02.10 16:15:00 -
[44]
Edited by: Feng Schui on 10/02/2008 16:15:16 The Pilgrim is perfectly balanced, see for yourself:
2008.02.05 11:58:00
Victim: Feng Schui Alliance: NONE Corp: The Ninja Coalition Destroyed: Pilgrim System: xxx Security: 0.0 Damage Taken: 63719
Involved parties:
Name: xxx Security: -3.5 Alliance: xxx Corp: xxx Ship: Megathron Weapon: Neutron Blaster Cannon II Damage Done: 39752
Name: xxx Security: -9.9 Alliance: NONE Corp: xxx Ship: Unknown Weapon: Heavy Missile Launcher II Damage Done: 17065
Name: xxx Security: 0.5 Alliance: NONE Corp: xxx Ship: Absolution Weapon: Heavy Pulse Laser II Damage Done: 5187
Name: xxx Security: -0.5 Alliance: xxx Corp: xxx Ship: Sleipnir Weapon: 425mm AutoCannon II Damage Done: 1092
Name: xxx Security: 0.2 Alliance: xxx Corp: xxx Ship: Unknown Weapon: Heavy Pulse Laser II Damage Done: 623
Destroyed items:
Balmer Series Targeting Inhibitor I Cap Booster 400, Qty: 17 (Cargo) Warp Disruptor II Covert Ops Cloaking Device II Auxiliary Nano Pump I Stasis Webifier II Hammerhead II, Qty: 4 (Drone Bay) Armor Thermic Hardener II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Capacitor Booster II Valkyrie II, Qty: 2 (Drone Bay) Ancillary Current Router I
Dropped items:
Nanite Repair Paste, Qty: 395 (Cargo) 800mm Reinforced Rolled Tungsten Plates I Medium Nosferatu II Armor Kinetic Hardener II Hammerhead II (Drone Bay) Medium Energy Neutralizer II, Qty: 2 Standard Exile Booster (Cargo) Energized Adaptive Nano Membrane II Valkyrie II, Qty: 3 (Drone Bay) Medium Armor Repairer II Optimal Range Disruption
=========================
We just won't mention that this was on SISI, and I have a set of high grade slave implants, and it was actually 2 seperate fights (warped out, repped, grabbed more boosters, then dueled a megathron). kk?
pilgrim is FINE i tell you, it is the best ship ever.
/sarcasm
Project: Gank - Solo Pilgrim Video |

Feng Schui
Minmatar Ghost Festival
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Posted - 2008.02.14 11:01:00 -
[45]
Test it on sisi before you get too happy about it.
-Videos- Project:Gank
-Guides- Pilgrim Guide |

Feng Schui
Ghost Festival
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Posted - 2008.06.03 08:07:00 -
[46]
/me looks around, and walks out.
Project:Gank
Pilgrim Guide
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Feng Schui
Ghost Festival
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Posted - 2008.06.16 06:38:00 -
[47]
Over 1000 posts and still no acknowledgment from CCP. 
Project:Gank
Pilgrim Guide
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Feng Schui
Ghost Festival
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Posted - 2008.06.21 01:45:00 -
[48]
All of them are capable of solo'ing, even the Pilgrim, however, I would say go with the Arazu or the Rapier.
I think the main problem with the Pilgrim is that while the other recons can engage higher tiered ships (battlecruisers, battleships, tackle carriers, etc..), the pilgrim is a "do or die" ship. All of the other recons can escape easily, except the Pilgrim.
This in itself wouldn't be so bad, if it had the capacitor & tank to support this type of fighting. 
Project:Gank
Pilgrim Guide
|

Feng Schui
Ghost Festival
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Posted - 2008.06.21 02:01:00 -
[49]
Caldari = non existent iirc Gallente = 40 m3 Minmatar = 40 m3
TBH, I would use ECM drones on these ships, better for survivability.
Project:Gank
Pilgrim Guide
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Feng Schui
Ghost Festival
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Posted - 2008.06.23 03:47:00 -
[50]
why don't we just get rid of the nos and TD bonuses, and give it a cargo bonus and mining amount bonus.. seriously. 
Project:Gank
Pilgrim Guide
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Feng Schui
Ghost Festival
|
Posted - 2008.06.25 04:11:00 -
[51]
My Pilgrim would be useful? 
Project:Gank
Pilgrim Guide
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Feng Schui
Minmatar Ghost Festival
|
Posted - 2008.07.06 07:49:00 -
[52]
Originally by: Anaalys Fluuterby Dang....
I finally started fitting my pilgrim today. Seems I need Recon 4 and a 3% CPU implant to get a good fit. The Rapier sure is a lot easier to equip for its role 
read my guide :\ you need recon 5 in order to fit it without using a co-processor 
Project:Gank
Pilgrim Guide
|

Feng Schui
Minmatar Ghost Festival
|
Posted - 2008.07.07 00:17:00 -
[53]
Edited by: Feng Schui on 07/07/2008 00:18:17 I am pretty sure that we all have come to the conclusion that yes, the curse IS a fine ship to fly.
I would like to call you out on your assumptions on the pilgrim. Unless, of course, you only enjoy (and target) newbies? (As you can see in my video, yes, newbies can be quite the fireworks display).
I would rather solo in a Falcon than a Pilgrim tbfh. At least I have the assurance that if I need to escape, I can (same can be said with the other recons, including curse).
edit: you say you're a long term amarr recon pilot, well, ever fly the pilgrim? Or just the curse?
Project:Gank
Pilgrim Guide
|

Feng Schui
Minmatar Ghost Festival
|
Posted - 2008.07.17 06:34:00 -
[54]
Ya know, when there was a potential carrier nerf, the forums had a whole 10 page thread, and dev's commented like whoa.
38? 39 pages, and not a ****ing word from ccp.
Project:Gank
Pilgrim Guide
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Feng Schui
Minmatar Ghost Festival
|
Posted - 2008.09.22 04:27:00 -
[55]
in some circumstances, sure; but pretty much any ship in the game can do the same job at either a lower cost, or outperform, the pilgrim.
except, of course, it reigns supreme as a covert-cloaking hauler.
Project:Gank
Pilgrim Guide
|

Feng Schui
Minmatar Ghost Festival
|
Posted - 2008.09.26 16:32:00 -
[56]
Anyone else wish you could fit nos/neuts, a mwd, and a repper w/o the need for a powergrid rig?
Project:Gank
Pilgrim Guide
|

Feng Schui
Minmatar Ghost Festival
|
Posted - 2008.10.12 11:58:00 -
[57]
Yea.. ccp is going to nerf medium drones.
Project:Gank
Pilgrim Guide
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